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DDoS protection

Attacks hit the network.
Not your server.

Every game server here sits behind DDoS protection that's always watching. When an attack starts, it's filtered out in layers on its way in, long before it reaches your server, while your players' traffic carries on through.

Included with every game server. Nothing to set up.

  • More than 50 Tbpsof filtering capacity on the network our game servers run on.
  • 4.2 TbpsThe largest attack the network absorbed in 2024: under a tenth of what it can take.
  • 1.9 billionpackets a second: the biggest packet flood it handled in 2024.
  • Hundreds a dayAttacks the network spots and filters every day, with nobody stepping in.
  • No capon how big an attack is, how long it lasts or how often it comes back.
  • No extra chargeIt's part of every game server, and attack traffic is never billed.

How it works

One attack, step by step.

What happens from the moment an attack starts to the moment it ends, with your players' traffic let through the whole way.

The network's routers report on the traffic passing through them, and it's analysed as it arrives, day and night. So the protection knows what normal looks like, and spots when something isn't.

What it stops

The attacks game servers get, filtered out.

  • UDP floods.

    Streams of junk packets aimed at your server's address: the most common way to knock a game server offline.

  • SYN and ACK floods.

    Connections that are started and never finished, or answers to connections that never existed, sent by the million.

  • Reflection and amplification.

    Small requests sent to DNS or NTP servers with your address forged on them, so their much bigger replies land on you.

  • Forged sources.

    Packets claiming to come from addresses that never sent them, so they can't simply be blocked by address.

  • Packet-rate floods.

    Billions of tiny packets a second, built to overwhelm network equipment rather than fill a connection.

  • Traffic to closed ports.

    Anything aimed at a port no game uses is dropped before it reaches your server, whatever it is.

Why it's good

Built for the biggest attacks, and for game traffic.

Bigger than the attacks.

The network has more than 50 Tbps of filtering capacity. The largest attack it absorbed in 2024, 4.2 Tbps, used under a tenth of it.

Stopped before your server.

Filtering happens on the network, not on your server, so the flood never reaches its connection and can't crowd out your players.

Automatic, day and night.

Attacks are spotted and filtered on their own, at three in the morning as much as at three in the afternoon. There's no switch to flip and nobody to call.

Nothing to install.

It runs on the network, in front of your server: no software on it, and no settings for you to get wrong. We look after the firewall's rules.

No limits, no bills.

No cap on how big an attack is, how long it lasts or how often it returns, and the traffic an attack sends is never charged to you.

FAQ

Questions

Is DDoS protection included with every game server?

Yes. Every game server sits behind it at no extra cost, and the traffic an attack sends is never charged to you.

Do I need to set anything up?

No. It runs on the network in front of your server, and we look after the firewall's rules. There's nothing to install.

What happens to my players during an attack?

The attack is filtered out on the network while your players' traffic is let through, so your server's connection, processor and memory are left for them.

Can an attack still get through?

No protection can promise to stop every attack. This one is built for the biggest: the network has more than 50 Tbps of filtering capacity, and it absorbed attacks of up to 4.2 Tbps in 2024. If you think your server is being affected, open a ticket and we'll look into it with you.

Which ports are open on my server's address?

Only the ports game servers use. Everything else is closed at the network, before traffic reaches your server.

Does it stop cheaters or griefers?

No. DDoS protection stops floods of traffic aimed at your server. Cheating, griefing and exploits inside the game are up to the game itself, its settings and its plugins, which you run from the game panel.

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  • DDoS protection on every server
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